/*
 * Copyright (C) 2025 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the 'License');
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an 'AS IS' BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "shader_effect.h"

namespace LottiePro::drawing {

ShaderEffect::ShaderEffect() : shaderEffect_(UniqueNativeShaderEffect(nullptr, &OH_Drawing_ShaderEffectDestroy))
{
}

void ShaderEffect::ShaderEffectCreateLinearGradient(const OH_Drawing_Point2D *startPt, const OH_Drawing_Point2D *endPt,
                                                    const uint32_t *colors, const float *pos, uint32_t size,
                                                    OH_Drawing_TileMode mode, const OH_Drawing_Matrix *mat)
{
    auto res = OH_Drawing_ShaderEffectCreateLinearGradientWithLocalMatrix(startPt, endPt, colors, pos, size, mode, mat);
    shaderEffect_ = UniqueNativeShaderEffect(res, &OH_Drawing_ShaderEffectDestroy);
}

void ShaderEffect::ShaderEffectCreateRadialGradient(const OH_Drawing_Point2D *startPt, float startRadius,
                                                    const OH_Drawing_Point2D *endPt, float endRadius,
                                                    const uint32_t *colors, const float *pos, uint32_t size,
                                                    OH_Drawing_TileMode mode, const OH_Drawing_Matrix *mat)
{
    auto res = OH_Drawing_ShaderEffectCreateTwoPointConicalGradient(startPt, startRadius, endPt, endRadius, colors, pos,
                                                                    size, mode, mat);
    shaderEffect_ = UniqueNativeShaderEffect(res, &OH_Drawing_ShaderEffectDestroy);
}

void ShaderEffect::ShaderEffectCreateImageShader(OH_Drawing_Image *image, OH_Drawing_TileMode tileX,
                                                 OH_Drawing_TileMode tileY, const OH_Drawing_SamplingOptions *opt,
                                                 const OH_Drawing_Matrix *mat)
{
    auto res = OH_Drawing_ShaderEffectCreateImageShader(image, tileX, tileY, opt, mat);
    shaderEffect_ = UniqueNativeShaderEffect(res, &OH_Drawing_ShaderEffectDestroy);
}

} // namespace LottiePro::drawing
